You can use a geometry shader to generate barycentric coordinates, and then check them in your fragment shader to determine distance of a fragment from an edge. If the distance falls below some threshold, set your fragment color to the desired "wire" color, and return. Otherwise, shade as normal.
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Aug 11, 2008 · The apparent failure of OpenGL to provide a significant rival to DX10 sucks though, especially since the DX10 on Vista only might have provided game makers an incentive to jump ship in order to get bleeding edge graphics onto XP systems. MSAA in OpenGL. If we want to use MSAA in OpenGL we need to use a buffer that is able to store more than one sample value per pixel. We need a new type of buffer that can store a given amount of multisamples and this is called a multisample buffer. Most windowing systems are able to provide us a multisample buffer instead of a default buffer.

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OpenGL also previews a rendered scene before a Renderworks render has completed. For smoother rendering of mesh objects, enable mesh smoothing for the entire document in the document preferences (see Document preferences: Display tab ) or for selected meshes on the render pane of the Object Info palette (see Applying a texture to an object ).

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You can then put OpenGL drawing code anywhere you can draw normally by surrounding it with gl_start() and gl_finish() to set up, and later release, an OpenGL context with an orthographic projection so that 0,0 is the lower-left corner of the window and each pixel is one unit. The current clipping is reproduced with OpenGL glScissor() commands ... Apr 15, 2017 · The modern OpenGL rendering pipeline rely heavily on shaders to process the huge amounts of data that a highly demanding program like a game requires. These shaders are typically written using the OpenGL Shading Language - GLSL, this language is very similar to C in syntax.

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Jan 19, 2014 · These days OpenGL still carries a lot of older instructions that aren't used for games but the nVidia directX drivers have improved substantially. In the same way AMD's OpenGL drivers have also improved. Which is best for Trainz, it depends on the video card you have and the version of Trainz you have. This library, christened graphics library stereo vision (GLSV), is designed to remove all calculations involving knowledge of stereo vision theory from the task performed by the programmer without the latter having to change the way he/she has been working with the OpenGL library.

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OpenGL is an industry standard 3D graphics API. OpenGL 4.1 or later is required to run CityEngine 2019.1. For more information, refer to CityEngine 2019.1 system requirements. OpenGL drivers are usually installed together with the rest of the graphics driver and support software (such as DirectX).

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The edge blend is accomplished by placing a polygon with the edge blend function above represented as a grey scale 1 dimensional texture. This textured polygon is blended (OpenGL speak) appropriately so it scales the pixels in the image buffer.

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Nov 21, 2012 · Face and edge selection broken in 4.3/4.3a on NVidia/OpenGL Posted Nov 21, 2012, 12:58 PM PST Geometry, Modeling Tools Version 4.3, Version 4.3a 14 Replies Geoff Olynyk

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